You get a themed list of nine real-world things to find — a red door, a neon sign, a good dog — then race to photograph each one. Seek's AI checks your find on the spot and awards points for speed and accuracy. No judging panel, no waiting: just go.
We wanted a reason to look up. So much of play happens on a screen, in a world that isn't real. Seek does the opposite — it sends you out the door and asks you to notice the place you're actually in. A car park, a high street, a park bench: anywhere can become a hunt.
Play solo to beat your own best, or race friends and groups in real time. Pick a quick three-minute sprint, an eight-minute challenge, or the full twenty-minute hunt — or drop the timer entirely and explore at your own pace. Climb the friends and global leaderboards, build a streak, and collect badges as you go.
And with "At a place," Seek builds a hunt around your actual surroundings, using real nearby landmarks — so wherever you are, there's a hunt to be had.
Seek is made by Gav Elliott, an indie builder who likes making playful things that get people out into the real world. Always improving the game, and always happy to hear from players.